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<<nobr>>
<<set $speed = random(1, 100)>>
<<set $bravery = random(1, 100)>>
<<set $gunaccuracy = random(1, 100)>>
<<set $throwingaccuracy = random(1, 100)>>
<<set $strength = random(1, 100)>>
<<set $experience = random(1, 100)>>
<<set $fsd = 0>>
<<set $gunaim = 50>>
<<set $throwingaim = 50>>
<</nobr>>BOOT HILL 2E CHARACTER GENERATOR
[[Player Character]]
[[Random NPC|NPC]]
[[Specialty NPC]]
Created by Adam "Rutskarn" DeCamp, January 2018, for non-commercial use only.<<nobr>>
<<if $speed lt 26>>
<<set $speed = $speed + 25>>
<<elseif $speed lt 51>>
<<set $speed = $speed + 15>>
<<elseif $speed lt 71>>
<<set $speed = $speed + 10>>
<<elseif $speed lt 91>>
<<set $speed = $speed + 5>>
<</if>>
<<if $bravery lt 26>>
<<set $bravery = $bravery + 25>>
<<elseif $bravery lt 51>>
<<set $bravery = $bravery + 15>>
<<elseif $bravery lt 71>>
<<set $bravery = $bravery + 10>>
<<elseif $bravery lt 91>>
<<set $bravery = $bravery + 5>>
<</if>>
<<if $gunaccuracy lt 26>>
<<set $gunaccuracy = $gunaccuracy + 25>>
<<elseif $gunaccuracy lt 51>>
<<set $gunaccuracy = $gunaccuracy + 15>>
<<elseif $gunaccuracy lt 71>>
<<set $gunaccuracy = $gunaccuracy + 10>>
<<elseif $gunaccuracy lt 91>>
<<set $gunaccuracy = $gunaccuracy + 5>>
<</if>>
<<if $throwingaccuracy lt 26>>
<<set $throwingaccuracy = $throwingaccuracy + 25>>
<<elseif $throwingaccuracy lt 51>>
<<set $throwingaccuracy = $throwingaccuracy + 15>>
<<elseif $throwingaccuracy lt 71>>
<<set $throwingaccuracy = $throwingaccuracy + 10>>
<<elseif $throwingaccuracy lt 91>>
<<set $throwingaccuracy = $throwingaccuracy + 5>>
<</if>>
<<if $experience lt 26>>
<<set $experience = $experience + 25>>
<<elseif $experience lt 51>>
<<set $experience = $experience + 15>>
<<elseif $experience lt 71>>
<<set $experience = $experience + 10>>
<<elseif $experience lt 91>>
<<set $experience = $experience + 5>>
<</if>>
<<if $strength lt 26>>
<<set $strength = $strength + 25>>
<<elseif $strength lt 51>>
<<set $strength = $strength + 15>>
<<elseif $strength lt 71>>
<<set $strength = $strength + 10>>
<<elseif $strength lt 91>>
<<set $strength = $strength + 5>>
<</if>>
<</nobr>>PC RESULTS
<<nobr>>
<<if $speed lt 6>>
<<set $speedlevel = "Slow">>
<<set $fsd = $fsd - 5>>
<<elseif $speed lt 11>>
<<set $speedlevel = "Below Average">>
<<set $fsd = $fsd - 2>>
<<elseif $speed lt 21>>
<<set $speedlevel = "Average">>
<<elseif $speed lt 36>>
<<set $speedlevel = "Above Average">>
<<set $fsd = $fsd + 2>>
<<elseif $speed lt 51>>
<<set $speedlevel = "Quick">>
<<set $fsd = $fsd + 4>>
<<elseif $speed lt 66>>
<<set $speedlevel = "Very Quick">>
<<set $fsd = $fsd + 6>>
<<elseif $speed lt 81>>
<<set $speedlevel = "Fast">>
<<set $fsd = $fsd + 9>>
<<elseif $speed lt 91>>
<<set $speedlevel = "Very Fast">>
<<set $fsd = $fsd + 12>>
<<elseif $speed lt 96>>
<<set $speedlevel = "Lightning">>
<<set $fsd = $fsd + 15>>
<<elseif $speed eq 96>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 18>>
<<elseif $speed eq 97>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 19>>
<<elseif $speed eq 98>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 20>>
<<elseif $speed eq 99>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 21>>
<<else>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 22>>
<<endif>>
<<if $gunaccuracy lt 6>>
<<set $gunaccuracylevel = "Very Poor">>
<<set $gunaim = $gunaim - 9>>
<<elseif $gunaccuracy lt 16>>
<<set $gunaccuracylevel = "Poor">>
<<set $gunaim = $gunaim - 6>>
<<elseif $gunaccuracy lt 26>>
<<set $gunaccuracylevel = "Below Average">>
<<set $gunaim = $gunaim - 3>>
<<elseif $gunaccuracy lt 36>>
<<set $gunaccuracylevel = "Average">>
<<elseif $gunaccuracy lt 51>>
<<set $gunaccuracylevel = "Above Average">>
<<set $gunaim = $gunaim + 2>>
<<elseif $gunaccuracy lt 66>>
<<set $gunaccuracylevel = "Fair">>
<<set $gunaim = $gunaim + 5>>
<<elseif $gunaccuracy lt 76>>
<<set $gunaccuracylevel = "Good">>
<<set $gunaim = $gunaim + 7>>
<<elseif $gunaccuracy lt 86>>
<<set $gunaccuracylevel = "Very Good">>
<<set $gunaim = $gunaim + 10>>
<<elseif $gunaccuracy lt 96>>
<<set $gunaccuracylevel = "Excellent">>
<<set $gunaim = $gunaim + 15>>
<<elseif $gunaccuracy lt 99>>
<<set $gunaccuracylevel = "Crack Shot">>
<<set $gunaim = $gunaim + 18>>
<<else>>
<<set $gunaccuracylevel = "Deadeye">>
<<set $gunaim = $gunaim + 20>>
<<endif>>
<<if $throwingaccuracy lt 6>>
<<set $throwingaccuracylevel = "Very Poor">>
<<set $throwingaim = $throwingaim - 9>>
<<elseif $throwingaccuracy lt 16>>
<<set $throwingaccuracylevel = "Poor">>
<<set $throwingaim = $throwingaim - 6>>
<<elseif $throwingaccuracy lt 26>>
<<set $throwingaccuracylevel = "Below Average">>
<<set $throwingaim = $throwingaim - 3>>
<<elseif $throwingaccuracy lt 36>>
<<set $throwingaccuracylevel = "Average">>
<<elseif $throwingaccuracy lt 51>>
<<set $throwingaccuracylevel = "Above Average">>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $throwingaccuracy lt 66>>
<<set $throwingaccuracylevel = "Fair">>
<<set $throwingaim = $throwingaim + 5>>
<<elseif $throwingaccuracy lt 76>>
<<set $throwingaccuracylevel = "Good">>
<<set $throwingaim = $throwingaim + 7>>
<<elseif $throwingaccuracy lt 86>>
<<set $throwingaccuracylevel = "Very Good">>
<<set $throwingaim = $throwingaim + 10>>
<<elseif $throwingaccuracy lt 96>>
<<set $throwingaccuracylevel = "Excellent">>
<<set $throwingaim = $throwingaim + 15>>
<<elseif $throwingaccuracy lt 99>>
<<set $throwingaccuracylevel = "Crack Shot">>
<<set $throwingaim = $throwingaim + 18>>
<<else>>
<<set $throwingaccuracylevel = "Deadeye">>
<<set $throwingaim = $throwingaim + 20>>
<<endif>>
<<if $strength lt 3>>
<<set $strengthlevel = 8>>
<<elseif $strength lt 6>>
<<set $strengthlevel = 9>>
<<elseif $strength lt 11>>
<<set $strengthlevel = 10>>
<<elseif $strength lt 18>>
<<set $strengthlevel = 11>>
<<elseif $strength lt 26>>
<<set $strengthlevel = 12>>
<<elseif $strength lt 41>>
<<set $strengthlevel = 13>>
<<elseif $strength lt 61>>
<<set $strengthlevel = 14>>
<<elseif $strength lt 76>>
<<set $strengthlevel = 15>>
<<elseif $strength lt 84>>
<<set $strengthlevel = 16>>
<<elseif $strength lt 91>>
<<set $strengthlevel = 17>>
<<elseif $strength lt 96>>
<<set $strengthlevel = 18>>
<<elseif $strength lt 99>>
<<set $strengthlevel = 19>>
<<else>>
<<set $strengthlevel = 20>>
<<endif>>
<<if $experience lt 41>>
<<set $previousgunfights = "None">>
<<set $gunaim = $gunaim - 10>>
<<set $throwingaim = $throwingaim - 10>>
<<elseif $experience lt 61>>
<<set $previousgunfights = 1>>
<<set $gunaim = $gunaim - 5>>
<<set $throwingaim = $throwingaim - 5>>
<<elseif $experience lt 76>>
<<set $previousgunfights = 2>>
<<set $gunaim = $gunaim - 5>>
<<set $throwingaim = $throwingaim - 5>>
<<elseif $experience lt 86>>
<<set $previousgunfights = 3>>
<<set $gunaim = $gunaim + 0>>
<<set $throwingaim = $throwingaim + 0>>
<<elseif $experience lt 91>>
<<set $previousgunfights = 4>>
<<set $gunaim = $gunaim + 0>>
<<set $throwingaim = $throwingaim + 0>>
<<elseif $experience lt 94>>
<<set $previousgunfights = 5>>
<<set $gunaim = $gunaim + 2>>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $experience lt 96>>
<<set $previousgunfights = 6>>
<<set $gunaim = $gunaim + 2>>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $experience eq 96>>
<<set $previousgunfights = 7>>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $experience eq 97>>
<<set $previousgunfights = 8>>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $experience eq 98>>
<<set $previousgunfights = 9>>
<<set $gunaim = $gunaim + 8>>
<<set $throwingaim = $throwingaim + 8>>
<<elseif $experience eq 99>>
<<set $previousgunfights = 10>>
<<set $gunaim = $gunaim + 8>>
<<set $throwingaim = $throwingaim + 8>>
<<else>>
<<set $previousgunfights = "11+">>
<<set $gunaim = $gunaim + 10>>
<<set $throwingaim = $throwingaim + 10>>
<</if>>
<<if $bravery lt 11>>
<<set $braverylevel = "Coward">>
<<set $fsd = $fsd - 4>>
<<set $gunaim = $gunaim - 6>>
<<set $throwingaim = $throwingaim - 6>>
<<elseif $bravery lt 21>>
<<set $braverylevel = "Cowardly">>
<<set $fsd = $fsd - 2>>
<<set $gunaim = $gunaim - 3>>
<<set $throwingaim = $throwingaim - 3>>
<<elseif $bravery lt 36>>
<<set $braverylevel = "Average">>
<<set $fsd = $fsd - 0>>
<<set $gunaim = $gunaim - 0>>
<<set $throwingaim = $throwingaim - 0>>
<<elseif $bravery lt 66>>
<<set $braverylevel = "Above Average">>
<<set $fsd = $fsd + 1 >>
<<set $gunaim = $gunaim + 3>>
<<set $throwingaim = $throwingaim + 3>>
<<elseif $bravery lt 81>>
<<set $braverylevel = "Brave">>
<<set $fsd = $fsd + 2 >>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $bravery lt 91>>
<<set $braverylevel = "Very Brave">>
<<set $fsd = $fsd + 3 >>
<<set $gunaim = $gunaim + 10>>
<<set $throwingaim = $throwingaim + 10>>
<<elseif $bravery lt 99>>
<<set $braverylevel = "Fearless">>
<<set $fsd = $fsd + 4 >>
<<set $gunaim = $gunaim + 15>>
<<set $throwingaim = $throwingaim + 15>>
<<else>>
<<set $braverylevel = "Foolhardy">>
<<set $fsd = $fsd + 5>>
<<set $gunaim = $gunaim + 15>>
<<set $throwingaim = $throwingaim + 15>>
<</if>>
<</nobr>>Full Table Results:
SPEED: $speedlevel ($speed)
FIREARM ACCURACY: $gunaccuracylevel ($gunaccuracy)
THROWING ACCURACY: $throwingaccuracylevel ($throwingaccuracy)
STRENGTH: $strengthlevel ($strength)
BRAVERY: $braverylevel ($bravery)
EXPERIENCE: $previousgunfights ($experience)
At a Glance:
STRENGTH: $strengthlevel
FSD (Before Weapon): $fsd
GUN AIM: $gunaim
THROWING WEAPON AIM: $throwingaim
PREVIOUS GUNFIGHTS: $previousgunfights
NPC RESULTS
<<nobr>>
<<if $speed lt 6>>
<<set $speedlevel = "Slow">>
<<set $fsd = $fsd - 5>>
<<elseif $speed lt 11>>
<<set $speedlevel = "Below Average">>
<<set $fsd = $fsd - 2>>
<<elseif $speed lt 21>>
<<set $speedlevel = "Average">>
<<elseif $speed lt 36>>
<<set $speedlevel = "Above Average">>
<<set $fsd = $fsd + 2>>
<<elseif $speed lt 51>>
<<set $speedlevel = "Quick">>
<<set $fsd = $fsd + 4>>
<<elseif $speed lt 66>>
<<set $speedlevel = "Very Quick">>
<<set $fsd = $fsd + 6>>
<<elseif $speed lt 81>>
<<set $speedlevel = "Fast">>
<<set $fsd = $fsd + 9>>
<<elseif $speed lt 91>>
<<set $speedlevel = "Very Fast">>
<<set $fsd = $fsd + 12>>
<<elseif $speed lt 96>>
<<set $speedlevel = "Lightning">>
<<set $fsd = $fsd + 15>>
<<elseif $speed eq 96>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 18>>
<<elseif $speed eq 97>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 19>>
<<elseif $speed eq 98>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 20>>
<<elseif $speed eq 99>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 21>>
<<else>>
<<set $speedlevel = "Greased Lightning">>
<<set $fsd = $fsd + 22>>
<<endif>>
<<if $gunaccuracy lt 6>>
<<set $gunaccuracylevel = "Very Poor">>
<<set $gunaim = $gunaim - 9>>
<<elseif $gunaccuracy lt 16>>
<<set $gunaccuracylevel = "Poor">>
<<set $gunaim = $gunaim - 6>>
<<elseif $gunaccuracy lt 26>>
<<set $gunaccuracylevel = "Below Average">>
<<set $gunaim = $gunaim - 3>>
<<elseif $gunaccuracy lt 36>>
<<set $gunaccuracylevel = "Average">>
<<elseif $gunaccuracy lt 51>>
<<set $gunaccuracylevel = "Above Average">>
<<set $gunaim = $gunaim + 2>>
<<elseif $gunaccuracy lt 66>>
<<set $gunaccuracylevel = "Fair">>
<<set $gunaim = $gunaim + 5>>
<<elseif $gunaccuracy lt 76>>
<<set $gunaccuracylevel = "Good">>
<<set $gunaim = $gunaim + 7>>
<<elseif $gunaccuracy lt 86>>
<<set $gunaccuracylevel = "Very Good">>
<<set $gunaim = $gunaim + 10>>
<<elseif $gunaccuracy lt 96>>
<<set $gunaccuracylevel = "Excellent">>
<<set $gunaim = $gunaim + 15>>
<<elseif $gunaccuracy lt 99>>
<<set $gunaccuracylevel = "Crack Shot">>
<<set $gunaim = $gunaim + 18>>
<<else>>
<<set $gunaccuracylevel = "Deadeye">>
<<set $gunaim = $gunaim + 20>>
<<endif>>
<<if $throwingaccuracy lt 6>>
<<set $throwingaccuracylevel = "Very Poor">>
<<set $throwingaim = $throwingaim - 9>>
<<elseif $throwingaccuracy lt 16>>
<<set $throwingaccuracylevel = "Poor">>
<<set $throwingaim = $throwingaim - 6>>
<<elseif $throwingaccuracy lt 26>>
<<set $throwingaccuracylevel = "Below Average">>
<<set $throwingaim = $throwingaim - 3>>
<<elseif $throwingaccuracy lt 36>>
<<set $throwingaccuracylevel = "Average">>
<<elseif $throwingaccuracy lt 51>>
<<set $throwingaccuracylevel = "Above Average">>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $throwingaccuracy lt 66>>
<<set $throwingaccuracylevel = "Fair">>
<<set $throwingaim = $throwingaim + 5>>
<<elseif $throwingaccuracy lt 76>>
<<set $throwingaccuracylevel = "Good">>
<<set $throwingaim = $throwingaim + 7>>
<<elseif $throwingaccuracy lt 86>>
<<set $throwingaccuracylevel = "Very Good">>
<<set $throwingaim = $throwingaim + 10>>
<<elseif $throwingaccuracy lt 96>>
<<set $throwingaccuracylevel = "Excellent">>
<<set $throwingaim = $throwingaim + 15>>
<<elseif $throwingaccuracy lt 99>>
<<set $throwingaccuracylevel = "Crack Shot">>
<<set $throwingaim = $throwingaim + 18>>
<<else>>
<<set $throwingaccuracylevel = "Deadeye">>
<<set $throwingaim = $throwingaim + 20>>
<<endif>>
<<if $strength lt 3>>
<<set $strengthlevel = 8>>
<<elseif $strength lt 6>>
<<set $strengthlevel = 9>>
<<elseif $strength lt 11>>
<<set $strengthlevel = 10>>
<<elseif $strength lt 18>>
<<set $strengthlevel = 11>>
<<elseif $strength lt 26>>
<<set $strengthlevel = 12>>
<<elseif $strength lt 41>>
<<set $strengthlevel = 13>>
<<elseif $strength lt 61>>
<<set $strengthlevel = 14>>
<<elseif $strength lt 76>>
<<set $strengthlevel = 15>>
<<elseif $strength lt 84>>
<<set $strengthlevel = 16>>
<<elseif $strength lt 91>>
<<set $strengthlevel = 17>>
<<elseif $strength lt 96>>
<<set $strengthlevel = 18>>
<<elseif $strength lt 99>>
<<set $strengthlevel = 19>>
<<else>>
<<set $strengthlevel = 20>>
<<endif>>
<<if $experience lt 41>>
<<set $previousgunfights = "None">>
<<set $gunaim = $gunaim - 10>>
<<set $throwingaim = $throwingaim - 10>>
<<elseif $experience lt 61>>
<<set $previousgunfights = 1>>
<<set $gunaim = $gunaim - 5>>
<<set $throwingaim = $throwingaim - 5>>
<<elseif $experience lt 76>>
<<set $previousgunfights = 2>>
<<set $gunaim = $gunaim - 5>>
<<set $throwingaim = $throwingaim - 5>>
<<elseif $experience lt 86>>
<<set $previousgunfights = 3>>
<<set $gunaim = $gunaim + 0>>
<<set $throwingaim = $throwingaim + 0>>
<<elseif $experience lt 91>>
<<set $previousgunfights = 4>>
<<set $gunaim = $gunaim + 0>>
<<set $throwingaim = $throwingaim + 0>>
<<elseif $experience lt 94>>
<<set $previousgunfights = 5>>
<<set $gunaim = $gunaim + 2>>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $experience lt 96>>
<<set $previousgunfights = 6>>
<<set $gunaim = $gunaim + 2>>
<<set $throwingaim = $throwingaim + 2>>
<<elseif $experience eq 96>>
<<set $previousgunfights = 7>>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $experience eq 97>>
<<set $previousgunfights = 8>>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $experience eq 98>>
<<set $previousgunfights = 9>>
<<set $gunaim = $gunaim + 8>>
<<set $throwingaim = $throwingaim + 8>>
<<elseif $experience eq 99>>
<<set $previousgunfights = 10>>
<<set $gunaim = $gunaim + 8>>
<<set $throwingaim = $throwingaim + 8>>
<<else>>
<<set $previousgunfights = "11+">>
<<set $gunaim = $gunaim + 10>>
<<set $throwingaim = $throwingaim + 10>>
<</if>>
<<if $bravery lt 11>>
<<set $braverylevel = "Coward">>
<<set $fsd = $fsd - 4>>
<<set $gunaim = $gunaim - 6>>
<<set $throwingaim = $throwingaim - 6>>
<<elseif $bravery lt 21>>
<<set $braverylevel = "Cowardly">>
<<set $fsd = $fsd - 2>>
<<set $gunaim = $gunaim - 3>>
<<set $throwingaim = $throwingaim - 3>>
<<elseif $bravery lt 36>>
<<set $braverylevel = "Average">>
<<set $fsd = $fsd - 0>>
<<set $gunaim = $gunaim - 0>>
<<set $throwingaim = $throwingaim - 0>>
<<elseif $bravery lt 66>>
<<set $braverylevel = "Above Average">>
<<set $fsd = $fsd + 1 >>
<<set $gunaim = $gunaim + 3>>
<<set $throwingaim = $throwingaim + 3>>
<<elseif $bravery lt 81>>
<<set $braverylevel = "Brave">>
<<set $fsd = $fsd + 2 >>
<<set $gunaim = $gunaim + 6>>
<<set $throwingaim = $throwingaim + 6>>
<<elseif $bravery lt 91>>
<<set $braverylevel = "Very Brave">>
<<set $fsd = $fsd + 3 >>
<<set $gunaim = $gunaim + 10>>
<<set $throwingaim = $throwingaim + 10>>
<<elseif $bravery lt 99>>
<<set $braverylevel = "Fearless">>
<<set $fsd = $fsd + 4 >>
<<set $gunaim = $gunaim + 15>>
<<set $throwingaim = $throwingaim + 15>>
<<else>>
<<set $braverylevel = "Foolhardy">>
<<set $fsd = $fsd + 5>>
<<set $gunaim = $gunaim + 15>>
<<set $throwingaim = $throwingaim + 15>>
<</if>>
<</nobr>>Full Table Results:
SPEED: $speedlevel ($speed)
FIREARM ACCURACY: $gunaccuracylevel ($gunaccuracy)
THROWING ACCURACY: $throwingaccuracylevel ($throwingaccuracy)
STRENGTH: $strengthlevel ($strength)
BRAVERY: $braverylevel ($bravery)
EXPERIENCE: $previousgunfights ($experience)
At a Glance:
STRENGTH: $strengthlevel
FSD (Before Weapon): $fsd
GUN AIM: $gunaim
THROWING WEAPON AIM: $throwingaim
PREVIOUS GUNFIGHTS: $previousgunfights
BRAVERY (if minor) $bravery
<<set $speed = 2>><<set $fsd = 0>>
[[Player Character]][[Town Marshal/Deputy]]
[[Sheriff/Stage Guard]]
[[Deputy US Marshal/Gunfighter]]
[[Detective/Drifter]]
[[Bounty Hunter]]
[[Cavalry Trooper]]
[[Native American Warrior]]
[[Cowboy]]
[[Homesteader]]
[[Miner]]
[[Bartender]]
[[Gambler]]
[[Bank Teller]]
[[Merchant/Clerk]]
[[Saloon Gal]]<<nobr>>
<<set $speed = random ( 36,90 )>>
<<set $gunaccuracy = random ( 51,95 )>>
<<set $throwingaccuracy = random ( 26,75 ) >>
<<set $bravery = random ( 66,98 )>>
<<set $strength = random (1,100)>>
<<set $experience = random ( 1,93 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 11,80 )>>
<<set $gunaccuracy = random ( 36,85 )>>
<<set $throwingaccuracy = random ( 26,75 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1,100)>>
<<set $experience = random ( 1,90 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 65,95 )>>
<<set $gunaccuracy = random ( 66,98 )>>
<<set $throwingaccuracy = random ( 51,85 ) >>
<<set $bravery = random ( 81,98 )>>
<<set $strength = random (75, 100)>>
<<set $experience = random ( 61,95 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 36,90 )>>
<<set $gunaccuracy = random ( 51,95 )>>
<<set $throwingaccuracy = random ( 51,85 ) >>
<<set $bravery = random ( 36,65 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 41,90 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 66,100 )>>
<<set $gunaccuracy = random ( 66,100 )>>
<<set $throwingaccuracy = random ( 66,100 ) >>
<<set $bravery = random ( 81,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 76,97 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 1,100 )>>
<<set $gunaccuracy = random ( 51,95 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 41,60 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 41,85 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 21,95 )>>
<<set $gunaccuracy = random ( 51,100 )>>
<<set $throwingaccuracy = random ( 66,100 ) >>
<<set $bravery = random ( 66,98 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,85 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 1,100 )>>
<<set $gunaccuracy = random ( 36,98 )>>
<<set $throwingaccuracy = random ( 51,95 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,75 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 6,50 )>>
<<set $gunaccuracy = random ( 1,100 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,40 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 11,80 )>>
<<set $gunaccuracy = random ( 36,85 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 36,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,75 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 21,90 )>>
<<set $gunaccuracy = random ( 51,95 )>>
<<set $throwingaccuracy = random ( 36,95 ) >>
<<set $bravery = random ( 66,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 41,85 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 51,50 )>>
<<set $gunaccuracy = random ( 51,100 )>>
<<set $throwingaccuracy = random ( 51,95 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,90 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 1,100 )>>
<<set $gunaccuracy = random ( 36,85 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,75 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 1,50 )>>
<<set $gunaccuracy = random ( 1,100 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 100)>>
<<set $experience = random ( 1,40 )>>
<</nobr>><<display "NPC">><<nobr>>
<<set $speed = random ( 6,65 )>>
<<set $gunaccuracy = random ( 1,100 )>>
<<set $throwingaccuracy = random ( 1,100 ) >>
<<set $bravery = random ( 1,100 )>>
<<set $strength = random (1, 40)>>
<<set $experience = random ( 1,60 )>>
<</nobr>><<display "NPC">>