The Swords, Sex, and Military Bureaucracy RPG of 1975
“What is this game?” As my players seat themselves in the clubhouse, I deal each a crisp, blank index card. “There,” I say. “That’ll be your character sheet. Save the back for your next...
“What is this game?” As my players seat themselves in the clubhouse, I deal each a crisp, blank index card. “There,” I say. “That’ll be your character sheet. Save the back for your next...
My players in my D&D campaign are fairly new. How do I encourage them to try more things and to get more into character without just saying “you should do more than what characters...
Through no fault of my own, I’ve been squished up into a quilted gore diaper. Again: I am entirely blameless. All I did was order my employee to attack the most powerful crime syndicate...
I’m making fantastic progress as a criminal mastermind. To wit: I’ve discovered several things which are illegal. A couple even make a profit! And between my ill-gotten and just not-very-well-gotten gains, I’ve enough rustic...
Now that I’ve passed the tutorial for The Guild II: Renaissance, I’m big enough to admit I should have done it sooner. I’d have been a lot better prepared for this game if my first experience with...
This is a practical guide to scaring your players. It is very much not a lyrical ode to horror fiction, an odyssey into the gloomy alcoves of the human soul, or an index of psychic pressure...
I knew nothing about the The Guild II before I began this series. Fortunately—despite the tendency of old strategy games to be complicated and inscrutable—I’m finding it pretty straightforward to determine when I’ve been given a cake...
When career aptitude testing day came around in high school, there was a field on the Scantron for “desired career.” I penciled in: “smug patrician, preening his wispy goatee as he weighs an ill-gotten...
Here’s a question: if your players asked for a campaign of politics, deception, and intrigue, what rules system would you use? You don’t just want mechanics that are politically flavored and labeled; you want...
Five-minute mysteries. For Psychopaths of Reading Level 3 or Higher. Game link here: Vanity Barlow and the Headless Ventriloquist
A game to freeze your blood, presumably. Technically survivable. Game link here: The Surpassing Horror of Heathbridge Etc.